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This article will inform and show you how map cycle works on your server.
Map Cycle
By default, a server will cycle through all Versus (PVP) scenarios available.
The server can be configured with a mapcycle file which contains a list of scenarios, separated by new lines. By default, this file must be placed in Insurgency/Config/Server/MapCycle.txt. This can be defined on the command line using the -MapCycle parameter. So if you wanted it to read MyOtherMapCycle.txt you would specify -MapCycle=MyOtherMapCycle.
For example, a Skirmish only server’s MapCycle.txt should look like the following:
Scenario_Crossing_Skirmish
Scenario_Hideout_Skirmish
Scenario_Precinct_Skirmish
Scenario_Refinery_Skirmish
Scenario_Farmhouse_Skirmish
Scenario_Summit_Skirmish
Scenario List
Crossing (Canyon) |
|
Scenario Name |
Description |
Scenario_Crossing_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Crossing_Checkpoint_Security |
Checkpoint Security |
Scenario_Crossing_Firefight_West |
Firefight West |
Scenario_Crossing_Push_Insurgents |
Push Insurgents |
Scenario_Crossing_Push_Security |
Push Security |
Scenario_Crossing_Skirmish |
Skirmish |
Farmhouse |
|
Scenario Name |
Description |
Scenario_Farmhouse_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Farmhouse_Checkpoint_Security |
Checkpoint Security |
Scenario_Farmhouse_Firefight_East |
Firefight East |
Scenario_Farmhouse_Firefight_West |
Firefight West |
Scenario_Farmhouse_Push_Insurgents |
Push Insurgents |
Scenario_Farmhouse_Push_Security |
Push Security |
Scenario_Farmhouse_Skirmish |
Skirmish |
Hideout (Town) |
|
Scenario Name |
Description |
Scenario_Hideout_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Hideout_Checkpoint_Security |
Checkpoint Security |
Scenario_Hideout_Firefight_East |
Firefight East |
Scenario_Hideout_Firefight_West |
Firefight West |
Scenario_Hideout_Push_Insurgents |
Push Insurgents |
Scenario_Hideout_Push_Security |
Push Security |
Scenario_Hideout_Skirmish |
Skirmish |
Precinct |
|
Scenario Name |
Description |
Scenario_Precinct_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Precinct_Checkpoint_Security |
Checkpoint Security |
Scenario_Precinct_Firefight_East |
Firefight East |
Scenario_Precinct_Firefight_West |
Firefight West |
Scenario_Precinct_Push_Insurgents |
Push Insurgents |
Scenario_Precinct_Push_Security |
Push Security |
Scenario_Precinct_Skirmish |
Skirmish |
Refinery (Oilfield) |
|
Scenario Name |
Description |
Scenario_Refinery_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Refinery_Checkpoint_Security |
Checkpoint Security |
Scenario_Refinery_Firefight_West |
Firefight West |
Scenario_Refinery_Push_Insurgents |
Push Insurgents |
Scenario_Refinery_Push_Security |
Push Security |
Scenario_Refinery_Skirmish |
Skirmish |
Summit (Mountain) |
|
Scenario Name |
Description |
Scenario_Summit_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Summit_Checkpoint_Security |
Checkpoint Security |
Scenario_Summit_Firefight_East |
Firefight East |
Scenario_Summit_Firefight_West |
Firefight West |
Scenario_Summit_Push_Insurgents |
Push Insurgents |
Scenario_Summit_Push_Security |
Push Security |
Scenario_Summit_Skirmish |
Skirmish |
For Checkpoint scenarios “Insurgents” and “Security” refer to the faction you play as. For Push, the faction names represent the team you attack as. Firefight for most maps will contain a West and an East layout.
*Please note that the // that you see before a line is used to ignore the text or command on that said line.