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Here I’ll explain optional CVARs for your already functional basic server.cfg, bear in mind, there are a lot more CVARs than in this guide, see Cvarlist.
"mp_friendlyfire" "1" // enables/disables friendly fire
"mp_tkpunish" "2" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
"sv_vote_failure_timer" "10" // how many seconds before you can vote again after failed vote
"sv_vote_issue_changegamemode_allowed" "0" // enables/disables vote option for changing gamemode
"sv_vote_issue_changelevel_allowed" "1" // enables/disables vote option for “changelevel”
"sv_vote_issue_nextlevel_allowextend" "1"
"sv_vote_issue_nextlevel_round_count_delay" "0"
"sv_vote_issue_kick_allowed" "1"
"sv_vote_issue_botdifficulty_allowed" "0"
"sv_vote_issue_botcount_allowed" "0"
"sv_map_voting" "1" // enables/disables map voting
"sv_vote_issue_nextlevel_choicesmode" "1" // enables/disables eng game map choice screen
"mp_spectator_allow_chase" "0" // enables/disables chase cam for spectator
"mp_allowspectators" "1"
"spec_allow_bots" "0" // enables/disables spectating of bots
"sv_deadvoice" "1" // enabling this will allow the dead and living to VOIP each other
"sv_deadtalk" "1" // enabling this will allow the dead and living to chat text each other
"sv_deadtalk_team" "0" // is deadchat limited to just your team?
"sv_alltalk" "0" // enables/disables voice chat between team sides (Insurgents/Security)
"mp_voice_use_3d_voip" "1" // enables/disables 3D voice chat
"sv_hud_deathmessages" "0" // death messages (kill feed)
"sv_hud_scoreboard_show_kd" "1" // show k:d on scoreboard
"sv_hud_targetindicator" "1" // show friendly player names/diamonds when looking at them
"sv_weapon_manager_cleanup" "1" // enables/disables weapon manager (WM is responsible for cleaning dropped weapons and bodies)
"sv_weapon_manager_drop_timer" "1200" // how many seconds will dropped weapons remain till they vanish
"sv_weapon_manager_max_count" "50" // how many dropped weapons can be on map at a time
"mp_tkpunish" "2" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
"sv_vote_failure_timer" "10" // how many seconds before you can vote again after failed vote
"sv_vote_issue_changegamemode_allowed" "0" // enables/disables vote option for changing gamemode
"sv_vote_issue_changelevel_allowed" "1" // enables/disables vote option for “changelevel”
"sv_vote_issue_nextlevel_allowextend" "1"
"sv_vote_issue_nextlevel_round_count_delay" "0"
"sv_vote_issue_kick_allowed" "1"
"sv_vote_issue_botdifficulty_allowed" "0"
"sv_vote_issue_botcount_allowed" "0"
"sv_map_voting" "1" // enables/disables map voting
"sv_vote_issue_nextlevel_choicesmode" "1" // enables/disables eng game map choice screen
"mp_spectator_allow_chase" "0" // enables/disables chase cam for spectator
"mp_allowspectators" "1"
"spec_allow_bots" "0" // enables/disables spectating of bots
"sv_deadvoice" "1" // enabling this will allow the dead and living to VOIP each other
"sv_deadtalk" "1" // enabling this will allow the dead and living to chat text each other
"sv_deadtalk_team" "0" // is deadchat limited to just your team?
"sv_alltalk" "0" // enables/disables voice chat between team sides (Insurgents/Security)
"mp_voice_use_3d_voip" "1" // enables/disables 3D voice chat
"sv_hud_deathmessages" "0" // death messages (kill feed)
"sv_hud_scoreboard_show_kd" "1" // show k:d on scoreboard
"sv_hud_targetindicator" "1" // show friendly player names/diamonds when looking at them
"sv_weapon_manager_cleanup" "1" // enables/disables weapon manager (WM is responsible for cleaning dropped weapons and bodies)
"sv_weapon_manager_drop_timer" "1200" // how many seconds will dropped weapons remain till they vanish
"sv_weapon_manager_max_count" "50" // how many dropped weapons can be on map at a time