
This guide will show you have to install mods to your CryoFall server.
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Make sure you’ve added yourself as an admin before trying to run any commands.
If you haven’t done this yet, follow this guide:
https://citadelservers.com/client/knowledgebase/982/How-to-Add-Yourself-as-Admin.html
- Connect to your game server.
- Open the in-game console by pressing ~ (the key to the left of 1). You can change this key in the game’s control settings.
- Add a / (slash) before any server command you want to run.
- Use the Tab key for autocomplete and the Up/Down arrow keys to navigate command suggestions. Press Tab or Enter to confirm your selection.
Command List:
/admin.clearEventPastLocations
* Description: Clear all the past locations for all the events (so new events could happen there again).
* Type: server (operator only)
* Usage:
/admin.clearEventPastLocations
/admin.finishEvents
* Description: Finishes all the active events.
* Type: server (operator only)
* Usage:
/admin.finishEvents
/admin.giveawayItem
* Description: Adds specified item(s) to all player characters.
* Type: server (operator only)
* Usage:
/admin.giveawayItem <item> [count]
/admin.giveawayLP
* Description: Adds specified item(s) to all player characters.
* Type: server (operator only)
* Usage:
/admin.giveawayLP <learningPoints>
/admin.listCreativeModePlayers
* Description: Lists players currently in creative mode.
* Type: server (operator only)
* Usage:
/admin.listCreativeModePlayers
/admin.listLandClaims
* Description: Lists all the land claims of the specified player or of all players.
* Type: server (operator only)
* Usage:
/admin.listLandClaims
/admin.listLandClaims <player>
/admin.listLandClaims <player>
/admin.listLandClaimsOwners
* Description: Lists all the land claims with their owners.
* Type: server (operator only)
* Usage:
/admin.listLandClaimsOwners [minOwnersNumber]
/admin.moderator.add
* Description: Adds a server moderator.
* Type: server (operator only)
* Usage:
/moderatorAdd [character]
/admin.moderator.add [character]
/admin.moderator.add [character]
/admin.moderator.list
* Description: Lists server moderators.
* Type: server (operator only)
* Usage:
/moderatorList
/admin.moderator.list
/admin.moderator.list
/admin.moderator.remove
* Description: Removes a server moderator.
* Type: server (operator only)
* Usage:
/moderatorRemove [character]
/admin.moderator.remove [character]
/admin.moderator.remove [character]
/admin.notifyAll
* Description: Notifies all players on the server.
Important: wrap the "message text" in quotes!
Important: wrap the "message text" in quotes!
* Type: server (operator only)
* Usage:
/admin.notifyAll <messageInQuotes>
/admin.notifyPlayer
* Description: Notifies a player on the server.
Important: wrap the "message text" in quotes!
Important: wrap the "message text" in quotes!
* Type: server (operator only)
* Usage:
/admin.notifyPlayer <player> <messageInQuotes>
/admin.operator.add
* Description: Adds a server operator.
* Type: server (operator only)
* Usage:
/opAdd [character]
/admin.operator.add [character]
/admin.operator.add [character]
/admin.operator.list
* Description: Lists server operators.
* Type: server (operator only)
* Usage:
/opList
/admin.operator.list
/admin.operator.list
/admin.operator.remove
* Description: Removes a server operator.
* Type: server (operator only)
* Usage:
/opRemove [character]
/admin.operator.remove [character]
/admin.operator.remove [character]
/admin.pwn
* Description: Special debug command to add useful items to the player character.
* Type: server (operator only)
* Usage:
/pwn [player]
/admin.pwn [player]
/admin.pwn [player]
/admin.setRaidingWindow
* Description: Sets the raiding window. Please ensure you're using the correct UTC offset!
To disable raiding protection completely, set a 24-hour duration from any hour with any UTC offset.
To disable raiding protection completely, set a 24-hour duration from any hour with any UTC offset.
* Type: server (operator only)
* Usage:
/admin.setRaidingWindow <UTC> <fromHour> <duration>
/admin.spawnAll
* Description: Executes all spawn scripts.
* Type: server (operator only)
* Usage:
/admin.spawnAll
/admin.spawnZone
* Description: Executes all spawn scripts for the specified zone.
* Type: server (operator only)
* Usage:
/admin.spawnZone <protoZone>
/admin.spawnZone <protoZone> [isInitialSpawn]
/admin.spawnZone <protoZone> [isInitialSpawn]
/startEvent
/admin.startEvent
/admin.startEvent
* Description: Creates and starts an event.
* Type: server (operator only)
* Usage:
/startEvent <protoEvent>
/admin.startEvent <protoEvent>
/admin.startEvent <protoEvent>
/completionist.addAll
* Description: Adds all completionist entries to the player.
* Type: server (operator only)
* Usage:
/completionist.addAll [player]
/completionist.list
* Description: Lists all completionist entries for the player.
* Type: server (operator only)
* Usage:
/completionist.list [player]
/completionist.reset
* Description: Resets completionist entries for the player.
* Type: server (operator only)
* Usage:
/completionist.reset [player]
(/) console.help
* Description: Prints information about all the available console commands.
* Type: client & server (operator only)
* Usage:
/help [searchCommand]
/console.help [searchCommand]
/console.help [searchCommand]
(/) console.logSeverity
* Description: Gets or sets the current log severity.
* Type: client & server (operator only)
* Usage:
/console.logSeverity [severity]
/debug.breakRoads
* Description: Replaces roads with broken roads according to a special position-derived algorithm. Can be run multiple times; further executions will not change already replaced roads.
* Type: server (operator only)
* Usage:
/debug.breakRoads
(/) debug.findInvalidNames
* Description: Finds prototypes which have invalid names.
* Type: client & server (operator only)
* Usage:
/debug.findInvalidNames
(/) debug.findNameCollisions
* Description: Finds prototypes which have duplicate names.
* Type: client & server (operator only)
* Usage:
/debug.findNameCollisions
/debug.forcePragmiumSourceUpdate
* Description: Forces update of all pragmium source minerals in the game. They will attempt to spawn nodes and guardian creatures.
* Type: server (operator only)
* Usage:
/debug.forcePragmiumSourceUpdate
(/) gc
(/) debug.gc
(/) debug.gc
* Description: Invoke GC (garbage collection).
* Type: client & server (operator only)
* Usage:
/gc
/gc <generation>
/debug.gc
/debug.gc <generation>
/gc <generation>
/debug.gc
/debug.gc <generation>
(/) debug.listRecipes
* Description: Lists all recipes and buildings and their status (except for recipes/buildings that already belong to any technology nodes). This command is used to find orphaned recipes/buildings.
* Type: client & server (operator only)
* Usage:
/debug.listRecipes <AutoUnlocked|Unavailable>
/debug.printConnectionStats
* Description: Prints network stats for all the connected clients.
* Type: server (operator only)
* Usage:
/debug.printConnectionStats
/debug.resetLandClaimOwner
* Description: Resets the land claim founder to null and resets the access list.
* Type: server (operator only)
* Usage:
/debug.resetLandClaimOwner [nearCharacter]
/debug.resetLandClaimOwner <x> <y>
/debug.resetLandClaimOwner <x> <y>
/debug.resetRaidblock
* Description: Resets server raid block for the base.
* Type: server (operator only)
* Usage:
/debug.resetRaidblock [character]
/debug.resetRaidblock <x> <y>
/debug.resetRaidblock <x> <y>
/debug.save
* Description: Invokes server autosave. Normally, the server automatically performs snapshots as configured. When the server is shutting down, it should also perform an autosave.
* Type: server (operator only)
* Usage:
/debug.save
/debug.setAllStructuresHP
* Description: Sets structures' HP bar to a percentage of the maximum value for all structures in the world. Percent is specified as a value from 0 to 100.
* Type: server (operator only)
* Usage:
/debug.setAllStructuresHP <hpPercent>
/debug.setAllVegetationFullGrown
* Description: Sets all vegetation to full grown state.
* Type: server (operator only)
* Usage:
/debug.setAllVegetationFullGrown
/debug.setBaseShieldCharge
* Description: Modifies the charge amount of the S.H.I.E.L.D. (PvP) for the base located near the player.
* Type: server (operator only)
* Usage:
/debug.setBaseShieldCharge [chargePercent] [character]
/debug.setBaseShieldStatus
* Description: Modifies the status of the S.H.I.E.L.D. protection (PvP) for the base located near the player.
* Type: server (operator only)
* Usage:
/debug.setBaseShieldStatus <Inactive|Activating|Active> [character]
/debug.setItemsCharge
* Description: Modifies the charge/fuel amount of all items in the player's inventory, equipment, and hotbar to match the required charge percent (value from 0 to 100).
* Type: server (operator only)
* Usage:
/debug.setItemsCharge [chargePercent] [character]
/debug.setItemsDurability
* Description: Modifies the durability of all items in the player's inventory, equipment, and hotbar to match the required durability percent (value from 0 to 100).
* Type: server (operator only)
* Usage:
/debug.setItemsDurability [durabilityPercent] [character]
/debug.setItemsFreshness
* Description: Modifies the freshness of all items in the player's inventory, equipment, and hotbar to match the required freshness percent (value from 0 to 100).
* Type: server (operator only)
* Usage:
/debug.setItemsFreshness [freshnessPercent] [character]
/debug.setLandClaimOwner
* Description: Sets the land claim founder and resets the access list.
* Type: server (operator only)
* Usage:
/debug.setLandClaimOwner [nearCharacter] <newOwner>
/debug.setLandClaimOwner <x> <y> <newOwner>
/debug.setLandClaimOwner <x> <y> <newOwner>
/debug.setPowerGridCharge
* Description: Modifies the charge amount of the power grid located near the player.
* Type: server (operator only)
* Usage:
/debug.setPowerGridCharge [chargePercent] [character]
(/) debug.showTechStatistics
* Description: Provides detailed statistics for all technology in the game.
* Type: client & server (operator only)
* Usage:
/debug.showTechStatistics
/debug.testRaidblock
* Description: Enables raid block for the base.
* Type: server (operator only)
* Usage:
/debug.testRaidblock [character]
/debug.testRaidblock <x> <y>
/debug.testRaidblock <x> <y>
/kit
/demo.kit
/demo.kit
* Description: Adds sets of items according to the specified category to the player character.
* Type: server (operator only)
* Usage:
/kit [category] [player]
/demo.kit [category] [player]
/demo.kit [category] [player]
/spawn
/mobs.spawn
/mobs.spawn
* Description: Spawns a mob of the specified type at the specified tile position in the world or near the specified character, depending on arguments used.
* Type: server (operator only)
* Usage:
/spawn <protoMob> [count] [nearPlayer]
/spawn <protoMob> <x> <y> [count]
/mobs.spawn <protoMob> [count] [nearPlayer]
/mobs.spawn <protoMob> <x> <y> [count]
/spawn <protoMob> <x> <y> [count]
/mobs.spawn <protoMob> [count] [nearPlayer]
/mobs.spawn <protoMob> <x> <y> [count]
/ban
/mod.blackList.add
/mod.blackList.add
* Description: Adds a player name to the blacklist.
Players from this list cannot connect to the game server (unless a player is an admin or moderator).
Please note: there is also a whitelist that works in the opposite way by allowing access only to those players listed in it while everyone else is not allowed.
Players from this list cannot connect to the game server (unless a player is an admin or moderator).
Please note: there is also a whitelist that works in the opposite way by allowing access only to those players listed in it while everyone else is not allowed.
* Type: server (moderator/operator only)
* Usage:
/ban <playerName>
/mod.blackList.add <playerName>
/mod.blackList.add <playerName>
/mod.blackList.print
* Description: Prints the blacklist content.
* Type: server (moderator/operator only)
* Usage:
/mod.blackList.print
/mod.blackList.remove
* Description: Removes a player name from the blacklist.
* Type: server (moderator/operator only)
* Usage:
/mod.blackList.remove <playerName>
/kick
/mod.kickList.add
/mod.kickList.add
* Description: Kicks the player from the server for the defined amount of time.
* Type: server (moderator/operator only)
* Usage:
/kick <character> [minutes]
/mod.kickList.add <character> [minutes]
/mod.kickList.add <character> [minutes]
/mod.kickList.print
* Description: Prints the kicked players list content.
* Type: server (moderator/operator only)
* Usage:
/mod.kickList.print
/mod.kickList.remove
* Description: Un-kicks the player (removes from the temporary kick list on the server).
* Type: server (moderator/operator only)
* Usage:
/mod.kickList.remove <playerName>
/mute
/mod.muteList.add
/mod.muteList.add
* Description: Mutes the player on the server for the defined amount of time.
* Type: server (moderator/operator only)
* Usage:
/mute <character> [minutes]
/mod.muteList.add <character> [minutes]
/mod.muteList.add <character> [minutes]
/mod.muteList.print
* Description: Prints the muted players list content.
* Type: server (moderator/operator only)
* Usage:
/mod.muteList.print
/mod.muteList.remove
* Description: Un-mutes the player (removes from the temporary mute list on the server).
* Type: server (moderator/operator only)
* Usage:
/mod.muteList.remove <playerName>
/whiteListAdd
/mod.whiteList.add
/mod.whiteList.add
* Description: Adds a player name to the whitelist.
Please don't forget to enable the whitelist after adding a player.
Please don't forget to enable the whitelist after adding a player.
* Type: server (moderator/operator only)
* Usage:
/whiteListAdd <playerName>
/mod.whiteList.add <playerName>
/mod.whiteList.add <playerName>
/mod.whiteList.enabled
* Description: Enables or disables the whitelist.
When the whitelist is enabled, only players added to the whitelist (plus admins and moderators) can connect to the server.
Please note: there is also a blacklist that works in the opposite way by disallowing access only to players listed there, while everyone else is allowed.
When the whitelist is enabled, only players added to the whitelist (plus admins and moderators) can connect to the server.
Please note: there is also a blacklist that works in the opposite way by disallowing access only to players listed there, while everyone else is allowed.
* Type: server (moderator/operator only)
* Usage:
/mod.whiteList.enabled [isEnabled]
/mod.whiteList.print
* Description: Prints the whitelist content.
* Type: server (moderator/operator only)
* Usage:
/mod.whiteList.print
/mod.whiteList.remove
* Description: Removes a player name from the whitelist.
* Type: server (moderator/operator only)
* Usage:
/mod.whiteList.remove <playerName>
/party.browse
* Description: Browse the party of the specified player.
* Type: server (moderator/operator only)
* Usage:
/party.browse <player>
/party.setClanTag
* Description: Sets the clan tag for the party of the specified player. The clan tag can be left empty, which will remove the clan tag for the party.
* Type: server (moderator/operator only)
* Usage:
/party.setClanTag <player> [clanTag]
/player.addLP
* Description: Adds technology learning points for a player character.
* Type: server (operator only)
* Usage:
/player.addLP <learningPoints> [player]
/player.discoverMap
* Description: Discovers the whole map for the player character.
* Type: server (operator only)
* Usage:
/player.discoverMap [player]
/pos
/player.getPosition
/player.getPosition
* Description: Gets the world position of a player character.
* Type: server (operator only)
* Usage:
/pos [player]
/player.getPosition [player]
/player.getPosition [player]
/heal
/player.heal
/player.heal
* Description: Restores 100% of the player character’s health, energy, etc.
* Type: server (operator only)
* Usage:
/heal [player]
/player.heal [player]
/player.heal [player]
/addItem
/player.items.add
/player.items.add
* Description: Adds specified item(s) to a player character.
* Type: server (operator only)
* Usage:
/addItem <item> [count] [player]
/player.items.add <item> [count] [player]
/player.items.add <item> [count] [player]
/player.items.reset
* Description: Removes all items from a given player character.
* Type: server (operator only)
* Usage:
/player.items.reset [player]
/killMe
/player.killMe
/player.killMe
* Description: Kills you. Use when you desperately need to respawn. Cannot be used more than once every 5 minutes.
* Type: server (operator only)
* Usage:
/killMe
/player.killMe
/player.killMe
(/) player.printFinalCache
* Description: Prints the current final stats cache of the player character. Lists all applied stats with their sources.
* Type: client & server (operator only)
* Usage:
/player.printFinalCache [player]
/creative
/player.setCreativeMode
/player.setCreativeMode
* Description: Toggles creative mode. This mode allows you to build without using any resources and skips build phases. Enabled by default in Editor mode.
* Type: server (operator only)
* Usage:
/creative <isEnabled> [character]
/player.setCreativeMode <isEnabled> [character]
/player.setCreativeMode <isEnabled> [character]
/player.setEnergy
* Description: Sets energy value for a player character. The value is automatically clamped within the allowed range.
* Type: server (operator only)
* Usage:
/player.setEnergy <energy> [character]
/player.setFood
* Description: Sets food value for a player character. The value is automatically clamped within the allowed range.
* Type: server (operator only)
* Usage:
/player.setFood <food> [character]
/player.setHealth
* Description: Sets health value for a player character. The value is automatically clamped within the allowed range.
* Type: server (operator only)
* Usage:
/player.setHealth <health> [character]
/god
/player.setInvincibility
/player.setInvincibility
* Description: Sets invincibility for a player character.
* Type: server (operator only)
* Usage:
/god [isEnabled] [character]
/player.setInvincibility [isEnabled] [character]
/player.setInvincibility [isEnabled] [character]
/player.setLP
* Description: Sets technology learning points value for a player character.
* Type: server (operator only)
* Usage:
/player.setLP <learningPoints> [player]
/player.setNewbieMode
* Description: Toggles newbie protection.
* Type: server (operator only)
* Usage:
/player.setNewbieMode <isEnabled> [character]
/spectator
/player.setSpectatorMode
/player.setSpectatorMode
* Description: Toggles spectator mode.
* Type: server (moderator/operator only)
* Usage:
/spectator <isEnabled> [character]
/player.setSpectatorMode <isEnabled> [character]
/player.setSpectatorMode <isEnabled> [character]
/player.setWater
* Description: Sets water value for a player character. The value is automatically clamped within the allowed range.
* Type: server (operator only)
* Usage:
/player.setWater <water> [character]
/tp
/player.teleport
/player.teleport
* Description: Teleports a player character to the specified tile position in the world or to another player depending on the arguments used.
* Type: server (moderator/operator only)
* Usage:
/tp <toPlayer> [player]
/tp <x> <y> [player]
/player.teleport <toPlayer> [player]
/player.teleport <x> <y> [player]
/tp <x> <y> [player]
/player.teleport <toPlayer> [player]
/player.teleport <x> <y> [player]
/quest.add
* Description: Adds a quest to a player (even if prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.add <quest> [player]
/quest.addAll
* Description: Adds all quests to a player (even if prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.addAll [player]
/quest.complete
* Description: Completes a specific active quest for a player (even if prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.complete <quest> [player]
/quest.completeAll
* Description: Completes all quests for a player (even if the quest is not added or prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.completeAll [player]
/quest.completeAllActive
* Description: Completes all active quests for a player (even if prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.completeAllActive [player]
/quest.remove
* Description: Removes a quest from a player (if it exists).
* Type: server (operator only)
* Usage:
/quest.remove <quest> [player]
/quest.removeAll
* Description: Removes all quests from a player.
* Type: server (operator only)
* Usage:
/quest.removeAll [player]
/quest.reset
* Description: Resets a quest for a player (if it exists).
* Type: server (operator only)
* Usage:
/quest.reset <quest> [player]
/skills.addExp
* Description: Adds skill experience for a specified skill.
* Type: server (operator only)
* Usage:
/skills.addExp <skill> <exp> [player]
/skills.list
* Description: Prints the full list of skills for a player.
* Type: server (operator only)
* Usage:
/skills.list [player]
/skills.resetAll
* Description: Resets all skills of a player.
* Type: server (operator only)
* Usage:
/skills.resetAll [player]
/skills.set
* Description: Sets a given skill for a player.
* Type: server (operator only)
* Usage:
/skills.set <skill> [level] [player]
/skills.setAll
* Description: Sets a specific level for all skills of a player.
* Type: server (operator only)
* Usage:
/skills.setAll [level] [player]
/statusEffects.add
* Description: Adds a specified status effect to a player character.
* Type: server (operator only)
* Usage:
/statusEffects.add <statusEffect> [intensityToAdd] [player]
/statusEffects.addAll
* Description: Adds all possible status effects to a player (some may be immediately removed if they cannot coexist).
* Type: server (operator only)
* Usage:
/statusEffects.addAll [player]
/statusEffects.remove
* Description: Removes a specified status effect from a player character.
* Type: server (operator only)
* Usage:
/statusEffects.remove <statusEffect> [player]
/statusEffects.reset
* Description: Removes all status effects from a player.
* Type: server (operator only)
* Usage:
/statusEffects.reset [player]
/tech.addAll
* Description: Adds all tech groups and all nodes to a player.
* Type: server (operator only)
* Usage:
/tech.addAll [player]
/tech.addAllGroups
* Description: Adds all tech groups to a player (without their nodes).
* Type: server (operator only)
* Usage:
/tech.addAllGroups [player]
/tech.addGroup
* Description: Adds a particular tech group to a player.
* Type: server (operator only)
* Usage:
/tech.addGroup <group> [player]
/tech.addNode
* Description: Adds a tech node to a player. Also adds all other required nodes if there's a conflict.
* Type: server (operator only)
* Usage:
/tech.addNode <node> [player]
/tech.addTier
* Description: Adds a particular tech tier to a player. The argument controls whether the tech nodes of the tech group are also added.
* Type: server (operator only)
* Usage:
/tech.addTier <tier> <withNodes> [player]
/tech.removeAll
* Description: Removes all tech groups and nodes from a player.
* Type: server (operator only)
* Usage:
/tech.removeAll [player]
/tech.removeGroup
* Description: Removes a tech group from a player.
* Type: server (operator only)
* Usage:
/tech.removeGroup <group> [player]
/tech.removeNode
* Description: Removes a tech node from a player.
* Type: server (operator only)
* Usage:
/tech.removeNode <node> [player]
/tech.resetTechTreeAndRefundLP
* Description: Resets the player's tech tree and refunds all LP.
* Type: server (operator only)
* Usage:
/tech.resetTechTreeAndRefundLP [player]
/tech.setGroupCompletion
* Description: Adds a tech group and enables nodes to have a desired percent of completion (0 to 1) for a player. Useful when some nodes are needed but not all.
* Type: server (operator only)
* Usage:
/tech.setGroupCompletion <techGroup> <completionPercent> [player]
/world.activateBaseRaidblock
* Description: Activates raidblock status for the base where the character is currently located.
* Type: server (operator only)
* Usage:
/world.activateBaseRaidblock [character]
/world.destroy
* Description: Destroys the closest world object at the player’s position or neighboring tiles. Can destroy creatures, buildings, or resources.
* Type: server (operator only)
* Usage:
/world.destroy [character]
/world.destroy <x> <y>
/world.destroyAll
* Description: Destroys all static world objects of the specified prototype.
* Type: server (operator only)
* Usage:
/world.destroyAll <protoObject>
/place
* Description: Places a static world object at the player’s position or a specified position. Requires the player to be in spectator mode if using a character.
* Type: server (operator only)
* Usage:
/place <protoStaticWorldObject> [character]
/place <objTypeName> <x> <y>
/world.place
* Description: Places a static world object at the player’s position or a specified position. Requires the player to be in spectator mode if using a character.
* Type: server (operator only)
* Usage:
/world.place <protoStaticWorldObject> [character]
/world.place <objTypeName> <x> <y>
/world.setTimeOfDay
* Description: Forces a specified time of day on the server. To reset, execute this command without any arguments.
* Type: server (operator only)
* Usage:
/world.setTimeOfDay [hour] [minute]
/spawnVehicle
* Description: Spawns a vehicle at the player’s position or a specified position. Requires the player to be in spectator mode if using a character.
* Type: server (operator only)
* Usage:
/spawnVehicle <protoDynamicWorldObject> [character]
/spawnVehicle <objTypeName> <x> <y>
/world.spawnVehicle
* Description: Spawns a vehicle at the player’s position or a specified position. Requires the player to be in spectator mode if using a character.
* Type: server (operator only)
* Usage:
/world.spawnVehicle <protoDynamicWorldObject> [character]
/world.spawnVehicle <objTypeName> <x> <y>